Remember to stop casting Bloodrage on the enemys at Lv 12 where you start to skill it out except in there teams is someone like Outworld Destroyer. Ganking Mid: Until you reach lv 4 just farm and denie enemy creeps. When you reach lv 4 you will have 2 points in Bloodbath , 1 point in Bloodrage and 1 point in Thirst.
If your enemy overextended a lot and don't seems to be the smartest kid, you can try your first gank at lv 4, just be sure he is around half health and in the middle of the water. Throw Bloodrage on him and attack, the damage from Bloodrage , your autoattacks and the poison damage from Orb of Venom should trigger Thirst. Together with your slow that should be enough to kill him. Don't hesitate to towerdive, Bloodbath will save you.
When you reach lv 6 the strategy will be the same you don't need to wait till he has low health but this makes it easier, some enemys you can take out with full health but you have the bonus that you can nuke him or damage Rupture Lv.
Jungle: You put one point in Bloodrage at Lv 4, at this time u have 2 points in Blood bath and one point in Thirst. Now you can really look for opportunitys to gank, if one lane get pushed especially mid lane, because most of the time there is a caster get yourself in position behind the Trees on the sidelane or in the water at the middle lane if u can get a rune on your way it will be easier.
Let your mates on the Lane engage blink, if they dont get it then walk out of the shadows and throw Bloodrage on the enemy who has a stun or a escape spell. Remember you have Thirst they have only a real small chance to get away. If you want to get really save that your team get the kill throw it on the focused enemy and ignore the other one. On the middle Lane its even easier, there is only one enemy but remember there will be less space between the towers! If you are sure you will get the kill, towerdive!
At Level 6 your ganks become even deadlier! Mid: Wait in the water, throw Rupture on the enemy and cast Bloodrage on yourself or the enemy check the Bloodrage Section Side: Same procedure as mid, of course you have to chance your position if there is a better place to hide.
Teamfights Don't initiate! In teamfights use the " Step back " Strategy! You need to make quick decisions and it will need practice to know when to "step back" and when it is better to stay. You remember the heal from Blood bath if a hero dies in a aoe around you? That is the key to play a successful Bloodseeker!
Lets imagine: You pop out of the woods and attack their ranged carry and you see that he have a chance to turn the table and kill you.
So if there is any other enemy hero who is dying in this moment you have sign and speed from Thirst turn around try get in Range for Blood bath, get the heal and then sprint back to your target. Thirst will remain ca 2 seconds after the target dies, so you will be fast enough to get in and out. This the reason Bloodseeker can destroy a whole time if your timing is right, or sucks hard.
If theres someone with a bottle let him take the Rune, except you see a chance to make a kill with it. Haste: Max Movement speed , not necessary cause of Thirst but if no one need it take it. Double Damage: Usefull for carry and Ganker!
Take it. Illusion: Not really usefull for you mabye you can trick someone with that. Invisibility: Thats nice, get yourself in Position and kill some lonely foolm or get them by surprise in Teamfights. Regeneration: It heals your mana and Life. If you are low, get it. Code: Under Construction! Mid: 1. If you have a Mage against you in mid, be happy it should be easy because you have a 6 second damage silence 2.
If you fight against an AA the lane will be harder. Drow Ranger 's early game damage output is to low to harm you early game. Youst farm and try to denie all the enemy creeps to destroy her early game. At Lv 6 you can start a gank, wait till she pushed the lane and stand in the water. Then Rupture and attack, wait until she starts to run and then throw Bloodrage! Don,t hesitate to towerdive when u see the Bloodbath sign, u can get her and you will heal a lot of health.
Omniknight Difficult: Easy His only damage output early game is his heal, and you can silence him. This should be a easy lane. Viper Difficult: Hard You have a problem. Shadow Fiend is hardcore squishy early game!
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Heroes Guides Skills Members Items. Join the leading DOTA 2 community. Create and share Hero Guides and Builds. Login Social Login. Create Account Social Register. October 22, by Poerxn. The pushing strategy works because most safe lane carries cannot deal with the amount of push that Blood Rite provides early and have to constantly tank creeps under their tower. This gives your support ample time to pull, roam to other lanes, and set up vision. Constantly pushing and killing creeps also sustains you through the passive healing you get from Blood Rite.
The goal is to make the carry uncomfortable while you can constantly push and farm the hard camp closest to the offlane tier 1 tower. Transitioning to midgame, the only real core item is a Veil of Discord.
The Veil gives ample mana regen, armor, and stats that all help Bloodseeker and increases his pushing capability even more. Beyond this point, it is snowballing your early advantage and making space through ganking with Rupture and constantly shoving waves in with Veil active and Blood Rite.
For most carries, fighting a Bloodseeker under a Blood Rite, with Veil and Rupture on them is a losing battle. Beyond Veil of Discord, Bloodseeker has an array of items that he is comfortable going with according to the game state that he is in. A build I personally like is one that protects your safe lane carry as much as possible, buying items like Lotus Orb and Solar Crest in order to make your win condition even stronger.
Just like any other strategy, running Bloodseeker in the offlane has its weaknesses. The primary weaknesses are Strength carries that can hold their ground and fight through rupture. The best examples of this are Sven, Lifestealer, and Wraith King. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal.
Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound. Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. Contents hide. AI in-game guide. Bloodseeker is a very versatile hero.
In the current meta, he may be used in all five positions. The most common role for BS is offlaner, but he is also very good as midlaner or carry. The purpose of Bloodseeker in the game is to secure a victory in his lane, get his early items, and then apply pressure on the enemy cores.
Bloodrage is a very useful buff, which is very good in the mid and late stages of the game. Bloodrage improves attack speed and amplifies spell damage of the buffed target.
Blood Rite is one of the strongest nukes in the game. This spell makes Bloodseeker as strong as he is in the current patch. Blood Rite deals pure damage in a huge AoE and only has a 12 seconds cooldown.
And all of it on level 1!
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