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Its like writing with my left hand. Quote from: Jonnyboy I always felt this should be the case for Wii games in general. What this guy said. This is it. It's a right-handed world out there so we're used to doing things the "right" way, so this article doesn't mention anything I wouldn't already expect from a right-handed only game. I can do that, but that isn't the point. Motion controls are a little different than using buttons, so having the actions more accurately mimic what's onscreen is a little more important.
Why not offer a left-handed setup? Wii Sports had one Would it really be so difficult to switch Link around? I'm legitimately asking, since I don't really know anything about programming. Quote from: Mop Why not offer a left-handed setup?
I'd imagine the problem with switching Link around is all the enemies are programed to fight someone with a right hand sword. Since a lot of the enemies block attacks and require the player to attack open spot on their bodies, allowing someone to play left handed could mess some of the fights up.
If the combat is truly as deep as it looks like it might, they'd have to rework all the enemies to change up their behavior to fight someone who is now left handed. And if the game is going to be as big as Nintendo says it is, then I'd imagine there's a ton of enemies that would need to be reworked and all that extra programing would take up more time and money then Nintendo probably feels is worth it to satisfy a small percent of the potential audience.
Unlike Wii Sports where changing it to left handed was simple to do because the game was much smaller. Couldn't they just mirror all the enemies? Heck, I'd even take a mirrored world, similar to what they did with the Wii version of Twilight Princess.
That would actually make for an interesting "second quest" of sorts that we've seen in a couple of Zelda games like Wind Waker. Quote from: Mop Couldn't they just mirror all the enemies? Then it's an entire world of lefties, which makes no sense.
I hated that in TP. I really don't think the enemy behavior would need to be changed except for whatever weighting was done based on which direction righties naturally swing more often, if there is any such thing. User Info: coasterboy I'm right-handed but since I injured my right arm recently, I'm unable to perform the sword swings with that arm, so I play with the wiimote in my left hand and nunchuck in my right hand.
It takes some getting used to but the game is perfectly playable as a leftie. Of course that means that swinging from left to right is a straight slash for you and backhand slash for Link who's right-handed in this game , but what really matters from a gameplay perspective is that the slash is going from left to right, so the hand you're using to swing the wiimote is entirely irrelevant.
User Info: Inzoum. Skummet is correct. I'm left handed and the controls are fine. No problem whatsoever. Same with me, I've been playing with the wiimote in my left hand, numchuck in right, and it all works fine. Sometimes it doesn't read the correct motion, but you can still play fine.
User Info: say You'll probably find yourself backhanding a lot, and minor elbow cramps if you play too long. Nintendo says the gamepad controls were added to make sure the game is playable on the Switch Lite and in the Nintendo Switch's handheld mode, but it should prove handy for players that simply don't enjoy motion controls.
If you love motion controls however, you're in luck too: Nintendo says the Switch's more powerful processor and more sensitive Joy-con controllers have made the game's original control scheme even more accurate.
Oh, and just in case you want to experience those motion controls in style, Nintendo is releasing a set of Zelda-themed Joy-cons to go with the HD remaster, themed after Link's iconic sword and shield. Sean Buckley.
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