Optional Talents. Prime Glyphs. Major Glyphs. Minor Glyphs. Rotation, Cooldowns, and Abilities. Basic Single Target Rotation. Basic Multiple Target Rotation. Cooldown Usage. Unholy Frenzy. Summon Gargoyle. Empower Rune Weapon. Army of the Dead. Blood Tap. The Runic Resource System. Dark Simulacrum. Keeping Diseases Up. Dark Transformation and Death Coil. Death and Decay and Scourge Strike. Horn of Winter. Buffs, Debuffs, and Useful Abilities.
Statistics Priority and Reforging. Getting a Better Understanding. Statistics Priority. Hit Cap. Gems, Enchants, and Consumables. Summing-up Profession Perks. Macros and Addons. Generic Macros for Death Knights. Raise Ally. Specific Macros for Unholy Death Knights. Generic Addons for Death Knights. Classic TBC. Post by This post was from a user who has deleted their account. Post by woohaa There is no haste cap or soft cap. You can sim your character, but we probably won't see anyone start stacking mastery yet.
The only point where haste will start to decrease in stat weighting is when you become GCD capped and even when you are GCD capped haste still comes out over crit and mastery.
Your ghoul directlly benefits from your str and haste so i'd recommend to keep stacking until you see some sims that show crit or mastery above haste. Post by apocalypsa If there was a haste cap the guides would mention it. Or does it also reduce the cap by.
So I don't think there's a haste cap for UH, or if there is one it's definitely totally unreachable, even with Lust up. Melee classes haste doesnt reduce gcd, only spell casters. Post by tomgc How would you even define a haste cap? Post by Orranis Haste 'caps' are when stacking Haste no longer provides as high a DPS increase as a secondary stat below haste. Professions Citat: 4.
These lower the value of JC and increase the value of BS. However: Not everybody has a full set of epic gems yet and depending on how many you have, JC' and BS' value stays the same. Nice topic. Login Mi-am uitat parola. World of Warcraft Login pentru mai multe Descarca WoW 7. Achievements Cumpara reputatie cu votes Trade-uri cu reputatie Regulamentul forumului Lista banuri Lista membri Ghidul utilizatorului. World of Warcraft. View details. Trimis: , Tradu postul in When you're low on health, heal yourself with Lichborne - but watch out for Turn Evil.
You can either use Anti-Magic Shell to prevent it, or simply trinket it, but then you're going to need Icebound Fortitude for his Hammer of Justice. When you get near the Priest, he will attempt to Fear you. Do not trinket or use Lichborne for the first Fear , just sit trough it. Summon your Gargoyle as soon as possible. Trinket his Psychic Horror and use Lichborne against the second Fear.
When he uses dispersion, keep stacking Necrotic s. Tip: Usually after Dispersion the shadow Priest will try to Fear you. However, if you find yourself Feared and got nothing else to remove it, use your Pet Stun to interrupt his casts, or Shambling Rush Transformed Leap if he's Transformed. Finish him off with Scourge Strike s. Discipline Discipline priests are quite easy to beat.
Stack as many Necrotic s as possible. Summon your Gargoyle early in the fight - watch out for Shackle Undead , though you can just interrupt it with Mind Freeze. Trinket the first Psychic Scream , Lichborne against the second one - again watch out for Shackle Undead ; you can either interrupt it or remove your Lichborne. When he tries to Mind Control you , you have 3 options: 1. Interrupt it - but after that he will be able to freely cast heals, since it will only lock his Shadow Spells 3.
Pet Stun - but after that he will be able to freely cast when he has Inner Focus. If you put enough pressure on the priest, he will be too busy healing himself and won't have time to use Mind Control. Warriors can deal good amounts of damage. If you don't time your defensive cooldowns properly you can lose against them. You will have to stack about k healing absorption on the warrior, since he will use Rallying Cry and Enraged Regeneration to heal himself.
You will need your trinket for Disarm unless you have Rune of Swordshattering. Summon your Gargoyle as soon as you get 80 Runic Power. After that, keep using Necrotic s, but save all of your Runic Power - you're going to need it to heal yourself with Death Coil and Lichborne in this case you cannot use Anti-Magic Shell to generate Runic Power as the warrior has no Magic damage at all.
The Gargoyle itself should do enough damage to finish him anyway. When the warrior uses Spell Reflection , you can safely use Mind Freeze to remove it. Else, you can use your Pet Stun at pretty much any point during the fight - just don't use it during Bladestorm. Tip: Strangulate can prevent all Warrior Shouts.
Stack about 40k healing absorption. Use Anti-Magic Shell early in the fight preferably when you have 5 stacks of Searing Flames , and summon your Gargoyle as soon as possible. When the Shaman summons his Spirit Wolves , use Icebound Fortitude , as his wolves are going to stun you. If he starts kiting you, he will most likely try to heal himself - use Strangulate to prevent that. Watch out for Grounding Totem though, if he uses it, remove it with Icy Touch. If he trinkets Strangulate , Pet Stun him.
Save your own Trinket for Hex. You can also try to anticipate it and copy it with Dark Simulacrum enhancement Shamans can instantly cast it. At some point during the fight you might have to Lichborne heal yourself.
Don't use the normal opener. Start with Chains of Ice. When you get near the shaman, try to use at least 1 Necrotic Strike to slow down his cast, Plague Strike too if possible - in most cases the Shaman will use Earthbind Totem when you get near him, rooting you for 4 seconds. You can use Anti-Magic Shell to prevent that. Continue as normal, and summon your Gargoyle as soon as you can. Save your Trinket for Hex.
You can also try to copy it with Dark Simulacrum. Use your Pet Stun when you're rooted again - it's best to use it as soon as he summons Earthbind Totem in fact you can also start the duel like this. Only use Death Grip after he used Thunderstorm. Try to interrupt spells when you're near him. Interrupting Lava Burst would be a bad idea though Restoration Resto Shamans can be quite annoying.
They have big instant heals, their maximum health increases every time they heal, they have Heal over Time effects, and the lower their health, the bigger their heals They run out of mana pretty fast though. Only use Necrotic Strike s.
Try to destroy Earthbind Totem every time he summons it; Destroying Healing Stream Totem would be a good idea as well. I prefer using my pet to do it. Keep Chains of Ice up all the time. Try to interrupt every time, don't let yourself get fakecasted - the key to that is interrupting a spell as late as you can.
Save trinket for Hex , or use Anti-Magic Shell against it. Destroy Mana Tide Totem when he summons it. You can use your burst after the shaman used Nature's Swiftness. Try to Strangulate on Cast, and then follow up with Pet Stun , and try to finish him off. They will also try to root you and kite you. They will open on you with Pounce , stunning you for 4 seconds. When the Stun has 1 second left, use your Pet Stun on the druid. After that, continue as normal.
Stack about 40k healing absorption and summon your Gargoyle early. When he uses Berserk , use Icebound Fortitude. When he goes into Bear Form to heal himself, keep stacking Necrotic s, they will be consumed pretty quickly. You will have to save your Trinket for either Cyclone or Bash , your choice, but at some point you're going to have to sit through either one of them anyway. Always keep your pet on the Druid, so if he runs away he won't be able to re-stealth.
When your Pet Stun comes off cooldown, try to use it to help you finish him off. Tip: If you successfully copied Cyclone and the Druid starts using Lifebloom , you can Cyclone the Druid when Lifebloom has about 1 second left - that will prevent the healing burst of Lifebloom. Only use Pet Stun if you see them casting Entangling Roots. Then continue as normal. Use your burst early. Use Anti-Magic Shell when he pops Starfall.
Save your Icebound Fortitude for Bash. It will not prevent the silence but at least you will take far less damage. Alternatively, you can use Pet Stun as soon as you get rooted.
Death Grip him after Typhoon, or when you're rooted and he manages to go far away. Stack a few Necrotic s when he starts healing. Restoration Resto druids are probably the weakest PvP healers. Even so, good resto druids will survive you for 5 minutes or more in Duels, simply because they have Tree of Life. You're going to have to force Tree of Life without using any major offensive cooldowns, similar to how you force Divine Shield on Paladins.
Stack as many Necrotic s as you can. When he uses Bash , he will most likely try to Cyclone you afterwards. When he uses Tree of Life , and if he's really low on health, and you're absolutely certain you can kill him, then you can Strangulate , Gnaw and quickly burst him down. That rarely works though, so it's better to wait 25 seconds until Tree of Life is over, then burst the druid down with Gargoyle.
You need to play aggresively versus Hunters. Marksmanship Do not use the normal opener. In this fight you will have to open with Death Grip. The Hunter will Disengange. Immediately Pet Stun the hunter when he uses Disengage , as it will prevent him from getting too far away from you, and use Necrotic Strike and Plague Strike to generate Death's Advance , then use Chains of Ice and put Unholy Frenzy on yourself.
After the stun, the hunter will most likely use Master's Call , making him immune to slows. Use Anti-Magic Shell and summon your Gargoyle. Use Icebound Fortitude when he pops Rapid Fire. Use Chains of Ice as soon as Master's Call fades from him. You will have to keep both of your Unholy Runes on cooldown for Death's Advance. You'll have to save some of your Runic Power to Lichborne heal yourself.
Be careful, he might use Deterrence to counter your Death Grip. Tips: You can use Anti-Magic Shell against his traps, it will make you immune to their root effect. You can use Strangulate against the Hunter, it won't allow him to put any traps. When the hunter uses Deterrence , you can use Death Strike to heal yourself and to generate Death's Advance. Beast Mastery Pretty much the same fight as Marksmanship Hunter.
Try to slow his pet with Chains of Ice whenever he doesn't have Bestial Wrath. Try to memorize the location of their Teleporting Circle. Destruction Start with the normal opener. Use Icebound Fortitude as soon as he uses Shadowfury. If you don't have Runic Power you can just Trinket it. After Anti-Magic Shell is down, use Strangulate. When Strangulate wears off or if he trinkets it, follow up with Pet Stun. Save your Death Grip for when he teleports. You can also try to copy Fear with Dark Simulacrum.
Always keep Chains of Ice and 1 Necrotic Strike up to slow down his cast. Finish him off with Scourge Strike. Affliction Start with the normal opener. When you get close, use Anti-Magic Shell as he will try to Fear you with Howl of Terror which is instant for affliction locks. Again, save your Death Grip for when he teleports, use Lichborne against Fear , use Death Coil s to heal if necesarry. Tip: Rune of Swordshattering or Rune of Spellshattering might be very useful in this fight. Some rogues will open on you with Cheap Shot , others will open with Garrote silences you for 3 seconds.
If he opens with Garrote , immediately try to use Necrotic Strike and Plague Strike to slow him and to generate Death's Advance , then kite the rogue until the Silence effect wears off. Keep the rogue slowed at all times, kite him when possible, keep some Necrotic s on him to prevent Recuperate healing, damage him with Death Coil s and Scourge Strike s.
When you see Shadow Dance , you know you are going to take huge amounts of damage, so do everything you can to avoid it kite the rogue, use Death Strike s, Pet Stun him
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